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- on buildIntroScreen
- global centralH, centralV
- set the locH of sprite 1 to centralH
- set the locV of sprite 1 to centralV
- set the memberNum of sprite 1 to 1
- set the locH of sprite 45 to centralH + 308
- set the locV of sprite 45 to centralV + 228
- set the memberNum of sprite 45 to 14
- updateStage()
- end
-
- on BuildJukeBoxScreen
- global centralH, centralV
- set the locH of sprite 1 to centralH
- set the locV of sprite 1 to centralV - 8
- set the memberNum of sprite 1 to 18
- set the locH of sprite 2 to centralH - 77
- set the locV of sprite 2 to centralV + 81
- set the memberNum of sprite 2 to 41
- set the locH of sprite 3 to centralH + 89
- set the locV of sprite 3 to centralV + 100
- set the memberNum of sprite 3 to 34
- set the locH of sprite 4 to centralH + 89
- set the locV of sprite 4 to centralV
- set the memberNum of sprite 4 to 28
- set the locH of sprite 5 to centralH + 16
- set the locV of sprite 5 to centralV - 240
- set the memberNum of sprite 5 to 48
- set the locH of sprite 6 to centralH + 17
- set the locV of sprite 6 to centralV - 15
- set the memberNum of sprite 6 to 50
- set the locH of sprite 7 to centralH + 17
- set the locV of sprite 7 to centralV - 5
- set the memberNum of sprite 7 to 50
- set the locH of sprite 8 to centralH + 17
- set the locV of sprite 8 to centralV + 5
- set the memberNum of sprite 8 to 50
- set the locH of sprite 9 to centralH + 17
- set the locV of sprite 9 to centralV + 15
- set the memberNum of sprite 9 to 50
- set the locH of sprite 10 to centralH + 17
- set the locV of sprite 10 to centralV + 25
- set the memberNum of sprite 10 to 50
- set the locH of sprite 11 to centralH + 17
- set the locV of sprite 11 to centralV + 35
- set the memberNum of sprite 11 to 50
- set the locH of sprite 12 to centralH + 17
- set the locV of sprite 12 to centralV + 45
- set the memberNum of sprite 12 to 50
- set the locH of sprite 13 to centralH + 17
- set the locV of sprite 13 to centralV + 55
- set the memberNum of sprite 13 to 50
- set the locH of sprite 14 to centralH + 17
- set the locV of sprite 14 to centralV + 65
- set the memberNum of sprite 14 to 50
- set the locH of sprite 15 to centralH + 17
- set the locV of sprite 15 to centralV + 75
- set the memberNum of sprite 15 to 50
- set the locH of sprite 16 to centralH + 17
- set the locV of sprite 16 to centralV + 85
- set the memberNum of sprite 16 to 50
- set the locH of sprite 17 to centralH + 17
- set the locV of sprite 17 to centralV + 95
- set the memberNum of sprite 17 to 50
- set the locH of sprite 18 to centralH + 17
- set the locV of sprite 18 to centralV + 105
- set the memberNum of sprite 18 to 50
- set the locH of sprite 19 to centralH + 17
- set the locV of sprite 19 to centralV + 115
- set the memberNum of sprite 19 to 50
- set the locH of sprite 20 to centralH + 17
- set the locV of sprite 20 to centralV + 125
- set the memberNum of sprite 20 to 50
- set the locH of sprite 21 to centralH + 17
- set the locV of sprite 21 to centralV + 135
- set the memberNum of sprite 21 to 50
- set the locH of sprite 22 to centralH
- set the locV of sprite 22 to centralV + 163
- set the memberNum of sprite 22 to 13
- set the locH of sprite 23 to centralH - 176
- set the locV of sprite 23 to centralV + 130
- set the memberNum of sprite 23 to 10
- set the locH of sprite 24 to centralH - 176
- set the locV of sprite 24 to centralV + 154
- set the memberNum of sprite 24 to 10
- set the locH of sprite 25 to centralH - 176
- set the locV of sprite 25 to centralV + 178
- set the memberNum of sprite 25 to 10
- set the locH of sprite 26 to centralH - 176
- set the locV of sprite 26 to centralV + 202
- set the memberNum of sprite 26 to 10
- set the locH of sprite 27 to centralH - 83
- set the locV of sprite 27 to centralV + 130
- set the memberNum of sprite 27 to 8
- set the locH of sprite 36 to 100
- set the locV of sprite 36 to 2000
- set the castNum of sprite 36 to the number of member "TRBigStart"
- set the locH of sprite 48 to 100
- set the locV of sprite 48 to 2000
- set the ink of sprite 48 to 36
- set the castNum of sprite 48 to the number of member "textStart"
- set the locH of sprite 47 to 147
- set the locV of sprite 47 to 455
- set the ink of sprite 47 to 36
- set the castNum of sprite 47 to the number of member "contacttext"
- set the locH of sprite 28 to centralH + 60
- set the locV of sprite 28 to centralV - 60
- set the memberNum of sprite 28 to 43
- set the locH of sprite 29 to centralH
- set the locV of sprite 29 to centralV
- set the memberNum of sprite 29 to 24
- set the locH of sprite 35 to centralH + 303
- set the locV of sprite 35 to centralV + 80
- set the memberNum of sprite 35 to 48
- set the locH of sprite 34 to centralH - 303
- set the locV of sprite 34 to centralV + 80
- set the memberNum of sprite 34 to 48
- set the locH of sprite 33 to centralH + 303
- set the locV of sprite 33 to centralV + 80
- set the memberNum of sprite 33 to 48
- set the locH of sprite 32 to centralH - 303
- set the locV of sprite 32 to centralV + 80
- set the memberNum of sprite 32 to 48
- set the locH of sprite 45 to centralH + 308
- set the locV of sprite 45 to centralV + 228
- set the memberNum of sprite 45 to 14
- set the locH of sprite 31 to centralH + 304
- set the locV of sprite 31 to centralV + 80
- set the memberNum of sprite 31 to 48
- set the locH of sprite 30 to centralH - 304
- set the locV of sprite 30 to centralV + 80
- set the memberNum of sprite 30 to 48
- updateStage()
- end
-
- on BuildExitScreen
- global centralH, centralV
- repeat with r = 1 to 48
- set the memberNum of sprite r to 35
- end repeat
- set the memberNum of sprite 1 to 170
- set the loc of sprite 1 to point(centralH, centralV)
- set the memberNum of sprite 45 to 14
- set the loc of sprite 45 to point(centralH + 308, centralV + 228)
- puppetSound(4, 153)
- updateStage()
- end
-